Scrolly Suite V1 Demo Catalog
Scrolly Suite V1

Demo Catalog

A working tour of the Scrolly Suite: what each module does, when to use it, and how to choose the right tool for a story page.

How to use this catalog

Pick the module based on the reader’s job.

If the reader needs to pause, compare, explore, reveal, or understand a system, there is a different Scrolly tool for that job. This page is the front door to the suite.

Core

Core is the foundation.

Use Core once on each page. It carries the shared CSS, scroll progress, fonts, spacing, cards, responsiveness, and JavaScript helpers that the rest of the modules rely on.

Narrative Engine

Use these when the main job is storytelling.

Centered, Split, Background, Parallax, and Video help control pace, mood, emphasis, and visual rhythm.

Narrative / Centered

Centered is for one clean idea.

Use it for thesis statements, transitions, reflective pauses, section openings, and moments where the reader needs room to absorb something.

Narrative / Split

Split is for side-by-side meaning.

Use it when text and image need to explain each other: a concept beside a scene, a claim beside evidence, or a metaphor beside its interpretation.

Landscape with trees and water
Best for: concept + image, before/after, scene + reflection.
Narrative / Background

Background is for immersive setting.

Use it when one image should hold the reader inside a place, metaphor, or mood while several cards move through it.

When to use it

Use it when the setting is part of the argument.

Good for landscapes, bridges, rivers, cities, crowds, thresholds, or recurring visual metaphors.

Narrative / Parallax

Parallax is for a dramatic visual breath.

Use it sparingly as a threshold, mood shift, or chapter break.

Narrative / Video

Video is for atmosphere, not essential information.

Use it for slow movement: water, clouds, streets, forests, or gathering people. The story should still work if the video does not load.

Interactive Engine

Use these when the reader should touch or choose.

Buttons, Expand, RabbitHole, StickySteps, and Swap let readers compare, open optional context, and move through steps.

Interactive / Buttons

Buttons are for parallel choices.

Use them for examples, categories, cases, or perspectives that sit at the same level. If the order matters, use Swap or StickySteps instead.

Examples: Show several cases without making the page too long.

Comparisons: Let readers toggle between frames or options.

Caveat: Buttons are for choice, not sequence.

Notebook on a desk
A compact way to hold parallel material.
Interactive / Expand: open the optional layer

Use Expand for definitions, caveats, citations, source notes, technical details, or extra nuance. It stays in the page flow.

Interactive / Expand

Expand keeps optional context quiet.

Use this when the reader may want more, but the main argument should keep moving.

Interactive / RabbitHole

RabbitHole is for a deeper side quest.

Use it for mini-essays, quote walls, datasets, galleries, glossaries, or extended asides.

Laptop and notes
The visual stays fixed while the cards interpret it.
Interactive / StickySteps

Use StickySteps when one visual has several meanings.

The image stays put while the reader moves through explanatory cards.

Best for

Diagrams, photos, maps, or metaphors.

Each card can interpret a different part of the same visual.

Not for everything

If the image itself changes, use Swap.

StickySteps unfolds one visual. Swap moves through a sequence of visuals.

Desk and notebook
Intro image: set the scene.
Interactive / Swap

Swap changes the image as the reader scrolls.

Use it for stages, walkthroughs, or visual sequences.

Step two

Move to the next stage.

The visual updates to match the active text card.

Step three

End with a changed understanding.

Use three to five steps for a comfortable first version.

Model Engine

Use these when the reader needs a conceptual model.

Circles shows related parts in a system. Pyramid shows layered or dependent concepts.

Nested circle model Editable nested circles with bottom-up highlighting. Policy Community Institutional Interpersonal Individual
Model / Circles

Circles is for nested systems.

Use it when influence moves across layered conditions: individual, interpersonal, institutional, community, and policy.

Individual

Start with the person at the center.

Use this layer for the body, choices, beliefs, lived experience, or capacity of an individual person.

Interpersonal

Add the relationship layer.

Use this layer for households, friendships, care networks, social support, and everyday relationships.

Institutional

Show organized settings.

Use this layer for schools, workplaces, clinics, agencies, churches, and other institutions that shape daily life.

Community

Move to shared local conditions.

Use this layer for neighborhoods, civic life, local culture, belonging, and shared infrastructure.

Policy

Name the outer conditions.

Use this layer for rules, laws, budgets, incentives, and large-scale choices that shape the conditions below.

Hierarchy pyramid model Editable pyramid with bottom-up highlighting. Self-Actualization Self-Esteem Love andBelonging Safety andSecurity Physiological Needs
Model / Pyramid

Pyramid is for layered or dependent concepts.

Use it when some conditions build on others: foundations, prerequisites, hierarchy, stacked capacity, or bottom-up development.

Physiological Needs

Start with the physical foundation.

Use this layer for air, water, food, shelter, sleep, health, and bodily survival.

Safety and Security

Build the conditions for stability.

Use this layer for safety, protection, predictability, and freedom from immediate threat.

Love and Belonging

Add relationship and social connection.

Use this layer for attachment, friendship, community, care, and being held by others.

Self-Esteem

Show dignity and valued contribution.

Use this layer for confidence, respect, competence, and the feeling that one’s contribution matters.

Self-Actualization

Name the fuller human possibility.

Use this layer for growth, meaning, purpose, creativity, and higher-order capacity.

Reveal Engine

Use these when the visual should emerge step by step.

Bar, Bell, Line, Loop, Pie, and Timeline are for explaining data, distributions, trends, feedback, composition, and sequence.

Choosing the right module

The module is a reader-experience decision.

Centered pauses. Split compares. Background immerses. Parallax transitions. Video gives atmosphere. Buttons invite choice. Expand adds quiet context. RabbitHole creates a side quest. StickySteps interprets one visual. Swap walks through change. Circles and Pyramid model concepts. Reveal modules teach visual patterns.

Scrolly Suite V1 Demo Catalog. Save this file, open it in a browser, and use it as the chooser for future story pages.